The C Plan

What is your C game? Recently while listening to Jon Sherman talk about managing expectations. He pointed out that most of the time on the course you have your B game or at worst your C game, and you have to adjust to make the best of it. 

So what does that look like? 

It’s 10 out of 10 golf. Its shots you can hit every time with a good result. It’s efficiently moving the ball closer to the hole.

All too often we spend all our time practicing the perfect move or the sick flop shot when we should just be grinding on contact, aim, and keeping the ball on the ground.

The Drive:

On the range play a game of fairway finder. For every drive that would hit a fairway and was the shot shape you intended, you get 2 points. For every missed fairway or missed shot shape you lose 5 points. How many shots does it take you to get to 10?  

The approach:

For approach shots if you have been collecting data work on the yardage you suck at, if not you can pick anything between 100 and 150 yards, because these are the most common distances you will face on the course.

The game here is the target. Pick a yardage and a target. The scoring is the same as the fairway game, 2 points for a hit -5 points for a miss or a hit with the wrong shot shape. How many shots do you need to get to 10?

The pitch:

These are just your 30 to 50 yard shots. Pick a target and judge your score on hitting the target and the flight you wanted, ie a low flighted 50 yard shot or a high flighted 30 yard shot. Whatever you feel more confident in to score well. 2 points for a hit -5 points for a miss 

The chip:

This is simple, practice 50 percent of the time on low running shots. Work with your putter, hybrid/fairway wood or irons that let you get the ball on the green and roll to the target. The rest of your time work on getting over something like a trap and hitting the green.

The sand shot:

Simple, get out of the trap by any means necessary.

Five shots, five greens. Depending on the sand conditions and the height of the bunker lip this could be any club between a  60 degree wedge to a putter. This game is just 5 out of 5. Anything that does not get on the green – start over.

The putt:

This is simple too. 25 foot lag putt and 7 feet and in short putts. You get points for anything that drops in or is 10 percent of the distance from the cup, except 3 footers you just gotta make those.

The point of all this C game practice is to find the setup, shot shape, and club in each situation that you can lean on when your A game has left the building.

So next time when your A game is on vacation let your C game get you through the round

And as always may the fairways be with you!

Chicken and the ball

Chicken little ran screaming…the ball is too long, the ball is too long, golf will never be the same.

The USGA  has decided that distance is ruining this once great game. This drum beat has been getting louder and louder for the last 25 years. Ever since Tiger woods made Augusta National look like the prettiest muni track in the world and full on trucked the field.

The response to this once in a generation talent was to lengthen the Master track by 500 yards. The Goat looked at what they had done to challenge his talent, and proceeded to go back to back wins, that he didn’t threepeat was seen as a victory. 

See the reason that length alone did not faze Tiger has to do with his all around game. Dude was the best ball striker of maybe any generation and his putting and short game were not bad either.

What the extra length did do, is give the longer hitters an advantage. Since professional golf is not a long drive contest, just ask Kyle Berkshire, that long drive has to be followed up by an elite approach and putt. Maybe a chip or sand shot too. 

The retort from the long ball haters is “ but there are so many more players driving it 300 yards or more” yes, well given the modern PGA course length of, on average, 7300 yards you would have to average 300 yards to be competitive. Crank the distance back to 6900 yards and neck the fairway at 300 yards and watch all the short hitters (280 yards) start roaring to the top of leader boards.

The irony of all of this, is that in stretching the golf courses the people that scream that distance is killing the game are the ones sending the signal to players that they need distance to compete.

The same people that are telling the average golfer to move up a tee or two because they don’t hit it far enough, seem unaware that making pros compete on longer courses means the longer players have an advantage.

So let’s forget about all this making the courses longer and blame all the distance on technology, yeah that’s the ticket. Let’s forget we made it nearly impossible for a 280 player to win or be competitive, let’s just roll the ball back. Brilliant!

Further lets forget that the average club golfer has improved distance off the tee by only 20 – 25 yards since 1990. So while the USGA talks about the ball rollback being a “nothing burger”  that 5 yards is a 20% reduction of what you and I have gained over the years.

The pga tour average has improved by roughly double the amateur gain during the same period. Same technology, yet twice the distance. Could it be that the biggest variable is the athlete? Could it be that by offering larger and larger prize pools and longer and longer courses to compete on, the tours have brought better and faster athletes into the game and now the USGA wants the merry go round to stop so they can bring us all back to a simpler time of ballata and persimmon, of blades and plaid pants.

Bryson Dechambeu seems to think that the fundamental question of what is the desired endstate has to be answered. As in do we want to grow the game of golf or do we want to make the game look more like it did in whatever period the governing bodies are trying to achieve, because you can’t do both, these are mutually exclusive goals. 

The USGA and those that support these efforts to pull distance out of the game mistake nostalgia for stewardship of the game. The truth is that courses are faster, longer, and prize purses are life changing. In response better and faster athletes are rushing in. 

The ball didn’t do that. The driver didn’t do that. Equipment is not what’s changing the game. 

The game is still about the lowest score regardless of technology or athleticism. Statistics have changed the game as much or more. Strokes gained have put drivers in the hands of golfers more often. Strokes gained and Decade have stressed that one shot shape is more consistent than hitting it both ways. Are we going to outlaw these things too? Because you would have to roll back knowledge as well if you want golf to look as it once did.

So my open question to the USGA is simple, do you want nostalgia or a growing thriving game?

I know what my answer is.

May the fairways be with you!

The “This is It” Practice Plan

By Strolan

Hello!

Recently, I have got into the Chasing Scratch Podcast with Mike & Eli. If you haven’t listened to it, or you know that there is 8 seasons to catch up on, they have given you a “Fast Pass”. The first Episode of Season 9 is a Recap of everything that happened from Season 1 -8. So if you want to dive into Chasing Scratch now is the time, and we recommend you do.

That said, the 4th Episode of the season was the second part of an Episode titled the “This is It” plan. In the Episode they are interviewing a PGA Coach, Josh Nichols, that worked under another 30 year PGA Coach that taught him his simple plan that he would use with all his players. So easy you think anyone could write it. But one that worked time and again.

Below is my description of the “This is It” plan as it was described in the Pod. Now, all of this is flexible and customizable. I just wrote it up for everyone to see, and you can build out each, Phase, Session and Practice as you like. But the idea is to build out a practice that flows from a very specific Drill or Feeling to something you would do on the Course.

The First Part titled “Outline for Each Practice” should be repeated for all four categories of the game. (e.g. Driving, Approach, Short Game & Putting).

The Second Part is what I would imagine a Coach would hand to me using this system and a Stat Tracking System. I use Arccos YMMV.

Outline for each Practice.

Practices are broken up into two Sessions with each focusing on a single area of the game. Each Session will have 3 Phases.

The First Session will focus on weaker areas of the Game that need to be addressed.

The Second Session will be maintenance on parts of the game that are stronger.

The First Session will usually be the longer Session because it is the weaker skill set.

Warm Up’s

  • Start with Stretching, Calastetics, Orange whip etc.
  • The goal is to loosen up the body, raise heart rate and break a sweat.
  • Finish with 15 balls hitting short pitches and ¾ wedge shots

Phase’s 1 & 2 –  Block Practice

Hitting shots- with whatever club you are working on to the same target. If you are working fairway woods, long irons, short irons or wedges rotate clubs and targets every 3 shots.

Phase 1 – Block Practice (15-25 Balls)

  • While hitting the ball work on the specific feel or move you are trying to engrain into your swing
  • These should be full swings, full chips or medium length putts
  • Each swing or stroke should be over exaggerated and fully focused

Phase 2 – Block Practice (15-25 Balls) 

  • While hitting the ball use this part of practice to work whatever drill or swing trainer you work with.
  • These should be full swings, full chips or medium length putts 
  • Examples would be;
    • A particular drill your instructor wanted you to work on
    • A swing trainer like a ProSender
    • Working with alignment sticks
    • Speed Training
    • Putting ladders
  • The focus during Phase 2 is on the goal that the drill is trying to achieve.
  • Swing thoughts should be kept to a minimum.

Phase 3 – Simulated Game Play

The last Phase of the session will focus on simulating playing the game of Golf. This phase of practice strives to replicate a competitive game play environment. Set a goal and play until you complete the optimal score. During these drills there should be no swing thoughts or working on mechanics. Examples include;

  • Driving – Simulate Hitting a Fairway or Shaping the ball left or right
  • Approach Game – Hit 10 Balls at a Target trying to land 7 or more on the green. Repeat until you accomplish the goal
  • Short Game – Hit 10 Balls to a target to within 10 feet. Repeat until you get 7 or more of 10. 
  • Putting – 9 hole Putting Combine.
  • Simulator Golf, or a Sim Golf Combine. 

Current practice plan based on Arccos Strokes Gained Data compared to a 5 Handicap. Strokes gained have declined 2.3 strokes over the last 10 rounds. 

Practice 1 – Driving & Putting (Best at the Driving Range)

Driving (-1.6 SG / ^0.5)

With a current Driving Accuracy of 65% and no consistent miss left or right adding distance is goal #1. Focus should be on Speed Training, Strike, Alignment and Face control.

Putting (-2.5 SG / v2.5)

While the putting game remains one of the strongest skills, the decline of 2.5 SG ties directly to the overall drop of -2.3 SG over the last 10 rounds. Lag putting remains strong but more short putts need to drop. Right now 3-5 foot putts are losing 1.6 strokes! With 5-7 foot putts losing 0.8. That needs to be cleaned up ASAP. Surprisingly 10-14 putts are a strength with a 38% make rate and 0.1+ SG. 

Areas of Focus in order;

  • 3-5 Foot Putts (-1.6 SG)
  • 5-7 Foot Putts (-0.8 SG)
  • 15-24 Foot Putts (-0.8 SG) 

Practice 2 – Approach Game and Short Game (Good for both the Driving range and Sim)

Approach Game (-4.3 SG / ^0.2)

The Approach Game has already been a focus because it is the biggest weakness at the moment. That said, the focus is paying off because there have been some good strides forward so far this season. A 0.2 improvement in strokes gained over the previous 10 rounds is a good start. And GIR % is up to 35%. There is also no consistent miss other than Short @ 39%. 

Areas of focus in order;

  • 100-124 Yards (losing 1.0)
  • 125-149 & 150-175 (losing .8)
  • 50-74 (losing .7)
  • 175-200 (losing .5)

Short Game (-0.3 SG / v0.4)

The Short Game is gaining 0.5 Strokes on chips from 25-50 yards but losing 0.4 Strokes on 50-75 yard shots. So these sessions should focus on improving the longer chips.

The sand game continues to improve, but every other session should continue to include Bunker play. Especially the shots in the 25-50 yard range (-0.3 SG). Currently breaking even with shots gained on 50-75 yard sand shots.

Conclusion

The best part of this Practice System is using the Data to build out a actual plan to attack weakness in you game. I have been using Arccos since beta and I have always used the data for a idea of what to work on. The “This is it” practice not only offers a very repeatable practice plan across all four categories it pushes the things you are working on to the course. With no swing thoughts or mechanics. Bam!

That’s it friends. Please feel free to Copy Pasta and make you own practice plan. You will just get better faster, based on you own pace!

See ya on the fairway!

Strolan